Times Events. Times Store. Facebook Twitter Show more sharing options Share Close extra sharing options. In this fight scene, Spider-Man was completely computer generated while villainous Doc Ock, played by Alfred Molina, was live action on stage and bluescreen, with his tentacles added digitally.
By Gregory Ellwood. In spite of the signs that something is amiss, Peter's faith in the doctor never wavers, which makes Doc Ock's betrayal all the more gut-wrenching for both Spider-Man and the player. The battle itself carries a lot of emotional weight as well, courtesy of up close and personal scenes that accentuate the conflict's third act. During a Develop:Brighton discussion, transcribed by GamesIndustry. He argued, however, that the " more effective solution is to be more creative within constraints.
The boss fight originally boasted a much larger scope that would've taken place across the entirety of New York City. This platforming action game appropriately placed Doc Ock as the final boss.
While many superhero games struggled to capture the essence of being the character, mostly due to technical limitations, Spider-Man on PS1 was one of the first to buck the trend. Allowing players to fully swing around in 3D environments was a big deal, but the comics faithful storyline here was a huge plus. Many notable villains were featured here, but Doctor Octopus serving as the main antagonist after a surprise twist was a great inclusion.
The developers didn't stop there, however, creating a brand new villain called "Monster Ock," which was the union of the Carnage symbiote onto Otto Octavius. At one point in time, nearly every major blockbuster film had a tie-in video game adaptation.
While most were underwhelming, Spider-Man 2 broke new ground in superhero interactive entertainment. Being based on the Sam Raimi film of the same name, Spider-Man 2 featured Alfred Molina's Doctor Octopus as the primary threat, allowing players to fight the villain in iconic set pieces from the movie including the epic train battle.
Spider-Man, despite its comic book aesthetic, sought to depict human beings with the utmost clarity even though it meant blocky limbs and facial features being reduced to a blurry facsimile of reality. Yet it worked, so much so that we thought it was real enough to scare us senseless.
Joe Cards Collectors suspected it was fake all along, but Paul remained hopeful. Share Share Tweet Email.
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