Earth 2160 demo download deutsch




















Of course, the s 4 problem with all this design work is that you spend so long constructing new vehicles that you neglect the fisticuffs, and as your first Mega-Mondo-Killer Robot Of Death Mk III' rolls off the production line yes, you can name your units however you like , the enemy will be battering your defences with dozens of bog-standard recon trucks.

And that's the great thing about Earth other games allow you to build elaborate defences, hoard resources and research new technologies, but Earth expands the concept so far in each and every direction that the potential for strategic mayhem seems almost limitless.

Where most RTS games are lacking in either resource management or in the breadth of units, here you have both taken to extremes. Earth really does go all the way to Like I say, there is a downside to all this, that you lose sight of the battles as you try to work out which combination of modules works best for any given situation. Dive into the skirmish game first and I guarantee you'll be swamped and ultimately frustrated. Thankfully, the campaigns gently lead you up to the big guns.

As much as the sci-fi story follows on from the previous games, it's not one that requires a great deal of explanation. The Earth is no more, destroyed by a war started by the Eurasian Dynasty and returned in kind by the Lunar Corporation and the United Civilized States. Now searching for a new home, humankind has carried the conflict over to Mars, and it's here that the war continues unabated - the UCS having mysteriously been populated entirely by robots.

There's also a fourth race now, a strange alien civilisation, one that relies not so much on an expansive network of buildings to operate, but resources to clone and morph into new units. I'll be honest and say that while the developer has tried hard to create a story for the game, it doesn't carry itself particularly well. Partly it's because it's one that's already been flogged to death, but mostly it's due to the fact that the voice-overs for the central characters and the script itself are so overladen with cliche that you'll want to skip through it, despite the more-than-acceptable quality of the in-engine cut-scenes.

The variety between the four civilisations and the way they do battle is compensation enough for the lacklustre narrative. There are three resources in the game; water, metal and crystal, each race requiring just two. This in itself adds a dimension to the battles, for depending on the side you choose and the enemy you face, some areas of the map will be harshly contested, whilst others will not.

Additionally, each side harvests resources in different ways. The Aliens and LC are able to deploy gargantuan mining outposts, the USC use more traditional harvesters and static refineries, whilst the ED favour a cunning hybrid of the two. Moreover, the ways in which bases are constructed are vastly different.

ED installations have to be linked with cylindrical connecting pipes, yet are able to erect strong defensive walls, while the Lunar Corp, on the other hand, have mobile buildings that extend upwards, guarded by power fences. The mysterious aliens require no base at all. How you approach each base, whether building or destroying it, will be different in each case. Despite the hundreds of permutations of units that can be conscripted, having to endlessly mine in order to replenish lost units can quickly become a bit of a chore.

For obvious reasons it pays to keep your units alive more so now that combat experience can be a decisive resource in and of itself. Units that manage to pull off successive kills become increasingly lethal, with the longest-serving units able to dish out and soak up twice as much punishment as a fresh recruit.

Unsurprisingly, given the developer's obvious intent in borrowing almost every RTS innovation of the past decade, Earth also features a number of hero characters and 'virtual agents', the latter being mercenary special units that become temporarily available from time to time. Heroes on the other hand are a central focus of your campaign, as they not only ground the story, but must survive in order to secure victory. Unlike the useless Kings that feature in the likes of Age Of Empires however, heroes in Earth are required to wade into the thick of the action, able to pick up and use weapons and items that may be left lying around.

They too gain in experience, which is not inconsiderable since these guys are pretty lethal to begin with. OK, I'll be honest with you. I've never been a fan of the Earth games until now. I've always found them to be too Yes, I know the developer is Polish, but the game is ostensibly of Teutonic origin.

Not that I've anything against Germans, you understand. I lived there for a while in my youth, I have German blood in my veins and it's a country that produces some fine beers - far better than any English concoction and don't forget Kraftwerk -Ed. But it's been a trait of games born with the German market in mind that they've been loaded with tons of features, the more the merrier, often to the detriment of the actual gameplay.

Thankfully, I can report that while Earth continues in much the same manner, and can be overwhelming for some players it has a mind-boggling, almost stupid number of keyboard shortcuts, for example , the series has acquired what might be called the X-factor - even when you're facing defeat, a game can still be captivating.

The graphics certainly go some way to adding to the tension and atmosphere, for simply zooming around watching the battles has its own rewards.

Away from such shallow concerns, however, Earth has a great deal of depth to it that is sure to take countless weeks to uncover. There are concerns, of course. The ability to see through the eyes of your units in first-person is a pointless and diverting feature - although thankfully it's not a requisite to victory. Graphically the game is rich with detail, but the animation isn't nearly as frenetic as, say, Dawn Of War.

The Al is solid if unspectacular - each side does play to its strengths and will advance and retreat in a consistent manner, but when handed an advantage, enemy forces will rarely take it. Bizarrely, the greatest advantage of the game is also its greatest failing; that in offering so much choice and variety, it lacks the frenzied accessibility of the games it so obviously tries to build upon.

If you're not prepared to put in the effort. Earth 's depth will either pass you by or utterly drown any enthusiasm. As Total Annihilation did all those years ago, Earth takes real-time strategy gaming to an extreme that is in turn both exhilarating and overpowering.

You have been warned. And if that hasn't put you off, then I'm sure you'll lap it up. The Caps Lock key is not one you will use very often unless you bind it to quick-save your game.

By default it changes the view from one that enables you to get an overview of the terrain, to one that allows you to see through the eyes of the currently selected unit. Indeed, while it's initially entertaining to see your soldiers fight toe-to-toe, it serves little purpose. Veterans who remember Battlezone no, not the arcade game will remember that the first-person perspective was an integral part of the game, as by controlling your units you had a profound effect on their abilities.

Here it is simply a gimmick, and even though you can elect to have the view relegated to a picture-in-picture window, it still serves little purpose beyond making screenshots look good. Place: A Stiflingly hot mini-cinema in the depths of London. Time: losing track of. Event: the premier showing of the new Earth RTS. As I struggle to hear the incoherent mutterings of two pasty developers over the deafening orchestral soundtrack, stunning sci-fi images of beautifully desolate landscapes, intricate pulsating techno-cities and dozens of cybertroopers storming into laser-battles flash across the large projection screen.

Feeling a little disorientated, I am suddenly compelled - after being bombarded by this Clockwork Orange-esque display for 20 minutes - to turn around and politely ask the PR bod in the seat behind me, What the fk is going on? The volume is lowered, and finally I have an opportunity to find out more about the latest instalment in the incredibly popular mostly in Germany strategy franchise, that began with Earth in the mids and continued with an Earth trilogy that shifted over two million copies.

Earth is actually an odd title, as the action takes place on Mars and other planets and moons in the solar system after our own planet is destroyed. Three earth factions - the female-only no snickering at the back Lunar Corporation, the android United Civilised States and the warlike Eurasian Dynasty - storm the red planet in a battle for supre nacy, only in the process, they awaken another deadly force - aliens. Yes, we've all heard this kind of gumph before, but after the initial shock of how god awful the presentation was, the fog of war started to lift and to my utter surprise, an incredibly impressive, futuristic strategy epic was revealed.

Enough of being talked at - time to skedaddle back to the office with the only copy of the game for an exclusive hands-on. Earth is immensely complex - the keyboard shortcuts alone would fill a tome heavier than the last Harry Potter. However this is apparently what the developer wants to unleash - a game packed with resource management, massive tech trees with unlimited research, a modular construction system, single-player campaigns and multiplayer, graphics comparable with first-person shooters, and a comprehensive editor that allows you to make maps and your own machinima movies.

This is an RTS with nowt taken out. The main innovations are threefold: virtual agents, modular construction and free research. Instead of ressource gathering their units absorb a small amount of ressources to evolve into different species, starting with a basic unit that has no way of attacking and a basic mothership you have to clone them to create more and evolve those into different strands to create the perfect army.

It is advised that you keep at the very least one basic unit to replicate as you might be unable to reproduce if you dont! As Aliens have no means to store ressources they are unable to obtain any. Agents pop up every now and then , initially after a few minutes three random ones will pop up and ask if the player wants to hire them. You have to be quick and go for whichever suits you best or simply bid on them all if you feel generous with your ressources.

Your enemies also have the chance to obtain them and can make them a better offer. In the end they will join whichever side is willing to spend the most money on them. Once hired you can spawn the VA anywhere you like and they will remain in your service for a limited amount of time till their contract expires, after which you have to pay them again.

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