New pirates of the caribbean game ps3




















Then, ride a barrel on the switch by the bridge. Ride a second barrel across the bridge and onto the switch on the other side. The door will open. Enter the shack, and on the southern side, as soon as you enter, you should see a crate with white bunnies in it. Destroy this, and the red hat will appear. It costs 2,, studs. You will see a giant lighthouse. In front of the lighthouse are some golden bricks.

Rebuild them, destroy them again, and then rebuild the bricks again. Turn the golden wheel two or three times, and go onto the moving platform. It will take you up to the first level of the light house. Jump up and keep climbing up to the top of the lighthouse.

On the top is a telescope. Look through it, and locate the island with the pirate on it. Watch the pirate's every move, following it as it opens three treasure chests. When it opens the last one, a red hat will appear next to you. At the beginning of the game, simply enter the water, and swim past the moss to get eaten by a shark and get the "Here There Be Monsters" trophy.

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More Special Features Who better to own it? Calypso you are now You must go to the Conclave in my place. I made you live again and in exchange I release you from this human form! Unbound, transformed to the goddess And as I have fulfilled my vow to you, I now ask for your favor as you promised.

Spare myself, my ship, my crew So predictable. Captain Jack Sparrow. This is a prison, not an inn. Summon the Kraken! So, mate, if you'd be as kind as to unlock his cell You're a pirate. If you want something, don't ask for it.

Take it! Jack Angel Ammand the Corsair Lee Arenberg Pintel Julienne Buescher Tia Dalma Jared Butler Captain Villanueva Christopher S. Cotton 's Parrot Mackenzie Crook Ragetti Robin Atkin Downes Davy Jones Cary Elwes Black Bart Takayo Fischer Mistress Ching Crispin Freeman Will Turner Brian George Captain Barbossa , Mordillah Julian Holloway Captain Teague Tom Hollander Lord Cutler Beckett Marcel Iures Capitaine Chevalle Hakeem-Kae Kazim Gentleman Jocard Dermot Keaney Lian Reggie Lee Tai Huang Marshall Manesh Sri Sumbhajee Kevin McNally Gibbs Paul Nakauchi Captain Sao Feng Jonathan Pryce Governor Swann Eliza Schneider Elizabeth Swann David Schofield Bootstrap Bill Turner Stephen Stanton James Norrington.

Rene Auberjonois Additional Voices Rosalind Ayres Wenches, Townsfolk Gregg Berger Additional Voices Steven Jay Blum Various characters George Kee Chung Sao Feng 's Henchman Jim Cummings Additional Voices Alastair Duncan Townsfolk, Penrod Greg Ellis British Officers Nicholas Guest Pirates, Townsfolk Vanessa Marshall Wenches, Townsfolk Richard McGonagle Cannon Arm , Pirates Nolan North Pirates, Redcoats Robert Picardo Singapore Townsfolk Dionne Quong Singapore Townsfolk Clive Revill British Officers Hellena Schmied Townsfolk, Cannibal Woman Dwight Schultz Montanari James See Sao Feng 's Henchman Kath Soucie Wenches Fred Tatasciore Pirates Marcelo Tubert Interceptor Hold: Cannon 3 is just behind you.

Fire it. Cannon 4 is further to the left, ready for firing. Now, there are several things you have to do. Note the netting on the walls and how they reach to the ceiling. Climb up and along the ceiling and at the end you'll knock some pieces down.

Do this in two places, also bashing nearby boxes to release more pieces, then assemble the pieces and carry the resulting boxes over to that big contraption in the middle. These are pieces for the push track. Also, you dropped a Key from one of the ceiling spots. Place it in the crank on the back and you can open the window for Cannon 5. Now, the cannon becomes detached, so place it on the lift behind you. Once you have the push tracks in place, push both panels to raise the cannon up.

Now you can climb the ladder to leave the hold. Interceptor Deck: Take the cannon over to the mount, then fire away. Ruined Hold: Okay, you've got to get that medallion.

Smash the nearby box, assemble the pieces, then push whatever you just made off the edge. Drop down after it. Assemble the pieces, but don't bother pushing it, yet.

Instead, go to the right, grab a barrel, then drop down into the water. Step on the first button to open the nearby bars, then the button further in to raise the lock above you.

Now, head back up and push the whatever-it-is to the left and it will lock into place, raising the gate beneath you. Now, swim down and dive to the area you just opened up. The medallion's in that little pocket. Black Pearl Deck: Monkey! Head across the mast over to the Pearl. You need to smack all the hearts out of the monkey, so head over to the left for the first hit. For the second, take Jack and use him on the rope at the left end of the ship. Go out onto the plank and swat the monkey.

Now, jump to the right from the plank to drop a box. Carry it over to one of the green panels and assemble the pieces. Now, have Gibbs forge the nearby barrel switch, then roll the barrel on the right side of the ship over to it to reel in the lifeboat with another box. Place the box on the other green panel and assemble the pieces. Now, push the rotator switch to move the platforms. Switch to Anamaria or Elizabeth and hop up the railings and ropes to the top of the mast for the third hit.

The monkey will drop down, so chase it for the final hit. That's the secret, grand adventure of the infamous Jack Sparrow?

You spent three days lying on a beach drinking rum? You'll find a trapdoor. Now to get it open. Smack the nearby tree for a banana, then chase after the monkey so you can give it to him he won't take it until you chase him for a moment. Give him the banana and he'll hand you a shovel. Dig up the trapdoor and drop down.

Hideaway: There's a barrel right in front of you. Roll it to the barrel switch to raise part of the bridge. Next, have Elizabeth jump from the marker to the higher of the two ropes Jack can grab the other , which will raise the left part of the bridge.

As Elizabeth, leap from the end of the bridge to the bars and flip to the right side. You'll need a Key so Jack can join you, so smack the three "pirate sculptures" the things with the wheel and the skeleton and the chest and the last one will hand you the Key. Use it on the crank so Jack comes over.

Use the sword switch and while Jack is holding down that switch, switch to Elizabeth and have her jump up to the opening to pull it down. Night Island: Wow, time flies, eh? Follow the monkey out onto the rocks and you'll reach a spyglass at the end. Use it to see the Dauntless. Now, focus on Norrington and follow him as he walks up the ship. This will trigger the next day to start. East Island: Okay! You've got a bottle pointing light into the tunnel, but first, let's get some wood for the signal fire.

Smash most of the objects in the immediate area and assemble them. You'll make a catapult and the wheel will fire it. Once it's complete, the nearby hatch will break apart.

Assemble it into a bundle of kindling, then place it on the catapult. Spin the wheel to launch it. Now, head back into the tunnel. Hideaway: You'll automatically blow up one dynamite mound with your light beam. Now assemble the pieces to make a reflector, then head left. Note that you've flipped down two wheels.

Turn each three times to point the light beam to the left and blast another dynamite mound. Put the pieces left behind together to make a rotator switch. Rotate the light beam so it points out to the left and uncovers some more pieces. Put them together to make a plank out to the left. Cross, then grab the kindling and take it back to the elevator on the right. It will raise up, leaving behind a reflector. Attach it to the green wall panel, then rotate the light beam some more so it hits the reflector.

You can now leave by the nearby stairs. Main Island: Okay, you've got fire now that the light beam is properly directed. Also, there are two piles of kindling near you, and a third just came up the elevator. Place all kindling on the green panels, then assemble them all. Are we to be two immortals locked in an epic battle until Judgment Day and trumpets sound? Begin by using the sword switch, then handing off to Elizabeth so she can cross the plank.

Cross the hanging bridge to the left, take the Key, then place it on the crank. Turn it to move the bridge. Now, while still Elizabeth, drop down to the rocks, then jump up to the green bars above you, crossing all the way to the back where the two chains hang.

Switch back to Jack, then cross as him using the ropes. Pull down both chains to open the way to the back. You'll engage in a fight with some pirates, and you have to lure them into the moonlight so you can bust them to pieces.

Once all the bad guys are down, assemble their bones into a wheel, then turn it. Switch back and cross with the nearby torch, then fire the cannon at those obvious X's on the back wall. This will knock down the back wall. Press on towards the compass marker and have Jack use his compass on the top item on the list. Once you find it, take the nearby shovel, dig it up, and place this large lantern on its designated spot.

There's also a reflector nearby, and another one in a nearby chest. Place both on the rotator switches, then rotate those switches to direct the light onto the back wall, where it will open up.

Treasure Room: First, you need to hit Barbossa. He'll leave the moonlight, and this is the only way you can reduce his red hearts. So, knock one heart off, and he'll hide near the chest and send his goons after you.

Stay in the moonlight and dispatch them. If you did all this in the patch of moonlight you were in, you can assemble the bones into a "bone barrel" and roll it onto the switch. This will raise part of the path up to the chest. Now, you can go to either the left or right patch of moonlight.

Let's go to the right for the sake of argument. Tag Barbossa twice again, once in and once out of the moonlight, then take on his next gang of thugs.

After they're in pieces, assemble the bones to uncover a target. Hit it with one of Will's throwing axes and you'll raise a nearby rock. Climb up and head over to the nearby vaults. Push each of them into the wall and you'll make more of the path to the chest.

Now, go to the left patch of moonlight. Barbossa, then crew as usual. The leftover bones now make a climbable wall. Climb up to another set of two vaults and push those in. You can now climb up to the chest and engage Barbossa to take away his last bits of health. Escape: Whoa, suddenly it's time to get out here. Follow the path out until it's time to duel Barbossa. He'll start by jumping around and throwing apples.

Take a nearby coconut and toss it at him. This will stun him, but will also get his monkey climbing on you, so switch to another character to knock of one of his hearts.

The fight will go this way for the duration, so just throw coconuts, then slap him. Captain Jack Sparrow. You can't do much in here besides move and jump, so swing on your ropes back and forth and jump off following the stud trail. Roll down and over the gap in the bridge to the right, then roll up the path to the right. Jump into the large switches at the end to open the gate, then roll through and smash all the boxes on the back wall. This will remove the sticks blocking the netting you can climb, so head back and climb up.

At the top, go into the switch on the left to open the next gate. Continue to roll to the left and up the next netting. Roll into the wheel on the back and use it to move the water to the right. Now, hop over the gap and you'll come upon a large moving wheel.

Roll into the hole at the bottom and ride up to the top, then roll to the right to find some more wheels. If you're playing solo, roll into the nearest one and your partner will roll to the right into the small wheel and start the whole contraption rolling. Roll into the back when the hole you're in is in upper-left corner of the wheel, and then progress up the three wheels in this mechanism. At the top, smash the brown rocks and this will open a way back for your partner to catch up to you.

You'll reach the top of this cliff and find a little village. Roll to the right and hit the two switches to open the gate, then roll further to the right to exit. Mountain: There's really not much to this area except to keep rolling downhill. Note that there are spear traps along the walls and floor, so avoid them and keep rolling around the mountain until you reach a bridge at the bottom. Shoreline: You've got Jack again, so have him use his Compass on the second Compass Item the bone and give it to the dog.

Now, find the first Compass Item the box and dig it up using the dog. Carry it over the green panels in the back. Now, take the dog over to the right side of the little river and dig up the plank so you can cross back over. There's a box on this right side of the river, so carry it over the plank and to the green panel in back.

Assemble the pieces and climb up the wall, then forge the object at the top to get the rope higher. Slide down it, then grab the hanging vine on the other side, which removes the barrier nearby. You can now make your way to the back of the river, so smash all the parts of the barrier at the end and you're done. You have a touch of destiny about you, William Turner. Find the first Compass Item the wooden eye , then dig it up using the nearby shovel.

Give it to Ragetti. Now, the second item is the gun, which is over to the left in a box near the water. Smash it, then take the gun to Pintel. They're both on your team now, so grab the caged monkey and place it on the raft in the water. Turn the crank on the raft so it advances along the river. Two waypoints up the river, the raft will get ensared. You need to smash the nearby barrels to discover one's a dynamite barrel. Take a nearby torch and light it to free the raft, then continue.

You'll stop before the next waypoint where it gets ensnared and broken. Break the nearby barrel to find the dynamite inside, then use Pintel to blast the three obvious targets on the lily pads. Head back to the right bank of the river, grab a torch, then bounce on the lily pads over to the barrel on the left. Once the tentacles are gone, use Gibbs to fix the waypoint, then ride the raft all the way to the end.

Having reached the end, you can hop off the raft, then jump up to the wheel that needs forging. Once it's assembled, turn it three times to get the monkey cage up to you. Carry the cage over to the marked spot on the catapult. Use the nearby sword switch to uncover a target. While still holding down the switch, use Pintel to shoot the target and the monkey gets launched. Grab the rope that just got uncovered to extend a bridge, then cross down to the monkey, and move him to the green panel where instead of launched, he'll get LUNCHED, by a hungry croc.

Cross the newly moved boxes to the left, then use Jack on the nearby rope to get launched up to an elevated hut. Push both boxes off the edge of the hut. This will create planks so your fellows can join you and you can move ahead. Use Pintel to shoot the target that drops the bridge and proceed. Swamp: It's time for a croc fight. Avoid the croc when he's close and trying to bite you. You need to wait until he stops swimming around and opens his mouth. The villagers above you will start tossing stuff.

Pick up any bombs they toss and throw it at the croc. Three times will do it. One busted croc later, hop across the green blocks in the water try not to think about crossing croc pieces and grab the cage.

Walk up the plank to your right and place the cage on the green panel, which will tip it over, making it a cage you can roll on now. Head to the right and down the bridge path no need to take the cage with you yet and you'll find two sword switches.

Use both at once and you'll raise a fishing net with a Key in it. Take it and bring it back to the upper left where the crank is. Turn it, then roll the cage across the bridge to the barrel switch. Use the barrel switch to open the door to Tia Dalma's hut. Tia Dalma's Hut: You need to put the map on the table together.

Head to the back right of the hut and pull on the ropes on either side of the door to open it. Head upstairs. First, climb up the netting in back and climb across the ceiling to knock down the pieces. Assemble them into a push track, then smash the table on the right to knock the box into place. Push it to the left, then use the sword switch to drop it.

Follow it down to the lower floor and assemble all the pieces to the map. Now, use the magnifying glass, which is similar to a spyglass. Go to the lower left corner of the map and follow the ship all the way to the end. You've been charged with reassembling members of the Dutchman's crew.

First, head up the stairs and to the right. Turn the rotator switch. This will drop a cannon down below where you can assemble Koleniko. Hand him his broom lying nearby and that will be one down. Next, grab a lantern. Light scares away purple tentacles, so scare the ones away that are down in the middle.

You'll uncover a sword switch, so use it and assemble the algae. Now, switch to Bootstrap Bill and press Circle next to the algae so he walks through it. He'll end up on the left side of the ship. Smash the basked that has Clanker's pieces inside and assemble him. Last, for Maccus, go to the right side of the ship with Bill and use the algae to travel up to near where Davy Jones is.

Go to the right and scare away the purple tentacles to drop pieces of stairs down to Will so he can assemble them and climb up. Have Will climb the mast and use his axes to hit the target. This will drop Maccus' pieces, so assemble him. Hold: Jones has slammed the door behind you, so you'll need to escape.

First, drop down the hole to the the lower level. Grab a lantern and scare away the tentacles in the barrel on the left. Now, roll in that barrel to the nearby barrel switch, which will release one of the locks on the gate leading out. Take Bill and go through the algae on the right, then turn the wheel in the next room to lower the ladder so you can get back up.

Climb up with the lantern and scare away the tentacles around the push panel near the gate. Have one character use the sword switch, and the other push the gate open so you can leave. Deck: Follow Davy Jones into his personal chambers. Organ Room: The trick here is to get that object next to you up that watery ramp, but it slides you right back down. So here's the deal: go through the algae as Bill and you'll end up on the other side of the ramp.

Use the sword switches on either side of the ramp to raise up a couple of wheels. Push those wheels back along the track and you can turn them. Each turn will raise different panels on the ramp. You want a combination where you can carry the box up the ramp, so make sure it's continuous. You CAN jump a small height while holding a box, but you can't cross any gaps, so make a path and then go up the ramp and set the box down on the panel.

This last part requires both characters to step on panels that are lit up. Follow the pattern until you can get close to Jones. If you mess up, pirates will be unleashed and you'll have to pull the chains to stop them coming out.

Both characters have to step on each colored panel if playing by yourself, the computer will figure it out and step on the other one for you. Once all three are hit, you can approach Jones. Let's just haul out our swords and start banging away at each other! That will solve everything! I've had it!

I've had it with wobbly-legged, rum-soaked pirates! Although you can get all five chests, you only really need to find the fourth and fifth on the Compass Menu. Finding the fourth gives you pieces for a catapult dig them up with the shovel near your starting point. Once the catapult is assembled, go to the tree in the back right and hang from the green bar to drop a coconut. Carry it to the catapult and use the sword switch to fire it.

Enter behind it use Jack to ride up the rope and cross the prow to the tree in the back area. Now, search for the fifth chest on the Compass Menu and you'll uncover a giant enemy crab!

Switch back to the people at the south. Spin the wheel on the catapult and it will point towards the crab. Get another coconut and place it on the catapult, then fire. Do this one more time and Jack will then be able to dig up the chest.

Clearing: You're now Will and Norrington chasing after Jack. Knock him off the pig he's riding, then smack him down a heart. He'll run off up a rope, where you can't follow. Instead, assemble the pieces he dropped into a wheel and carry it to the right. Put it on the green panel, then use the sword switch to get yourself a hammer.

Use the hammer on the red smoking object to forge it, then head inside the door that opens. Tower: Have Will hit the target to lower a path up to the next ledge. Use the sword switch, then switch characters and have the other go up the lowered plank. Grab the green bar on the back wall to lower a ladder so you can both get up, then tag Jack again. Head out the gate. Clearing: Grab the nearby torch, then head around the right to the netting and climb up it. Set the fuse, then head inside the hole you blew up.

Tower: Hit the target with Will's axe and climb up the netting. Leave by the opening. Clearing: Follow Jack down the planks to the wheel. While the sword combat was fun, it was an annoyance having to use actual toys to swap characters, along with being rather expensive.

Which Pirates of the Caribbean video game is your favorite? Are there any games featuring Pirates of the Caribbean characters that we failed to mention? Let us know in the comments section! To learn more about Zack and read his recent posts for the WDW Radio Blog, visit his author page by clicking the link on his name at the top of this post. Lou Mongello is a former attorney who left the practice to pursue his passion, and is now a recognized Disney expert, author, speaker, and host of WDW Radio.

Learn more…. Zack Kaplan November 5,



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